INTERNSHIP DETAILS

2026 Canada Summer Internship - Tech Design - Sledgehammer Games

CompanyActivision Blizzard
LocationToronto
Work ModeOn Site
PostedDecember 19, 2025
Internship Information
Core Responsibilities
Interns will support the design team in prototyping gameplay ideas and implementing game systems. They will gain hands-on experience turning design concepts into playable content and collaborating across disciplines.
Internship Type
full time
Salary Range
$20 - $50
Company Size
1470
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
Activision Blizzard, Inc. is one of the world’s largest interactive entertainment companies, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! We’re proud to be recognized as one of FORTUNE’s "100 Best Companies To Work For®” for four consecutive years and have earned a spot on FORTUNE’s “Most Admired Companies,” and “Future 50” lists. Our 10,000+ global employees are some of the best and brightest talents across entertainment, media, and technology.
About the Role

Job Title:

2026 Canada Summer Internship - Tech Design - Sledgehammer Games

Requisition ID:

R026335

Job Description:

At Activision Blizzard we are dedicated to creating the most epic entertainment 

experiences. Driven by our company values and passion, Activision Blizzard creates worlds with the focus to entertain the universe. We are looking for talented and innovative students to join our team for the summer of 2026. All interns will receive a meaningful project and an unparalleled experience. We’ll provide the tools and resources you need to learn. The challenging and creative work you do throughout your internship will directly impact the team you are contributing to. 

 

 

Player Profile: 

  • Currently enrolled in a post-secondary education or graduate program (Game Design, Computer Science, Interactive Media, or equivalent program preferred) 

  • Graduating Dec 2026 – June 2027 

  • Available to participate in a 12-week internship starting mid-May 

  • Currently residing in Canada or open to relocating oneself to Canada 

  • Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts

  • Approaches problems in a clear, well-organized, and solutions-oriented manner 

  • Works well with others and contributes to team tasks 

  • Able to effectively communicate problems, solutions, needs, or priorities 

  • Is engaged, seeks to learn, and is able to manage time effectively 

  • Able to collaborate with other designers and engineers 

  • Applicants must apply with a resume and a link to their portfolio to be considered

 

 

Internship Opportunities: 

All internships will be conducted in-person. Hosting managers will determine when and how often interns work in the office. Interns living 150km+ away from the office location will have the option to opt into relocation services. 

 

 

Technical Designer Intern:  

In this role, you’ll support the design team in prototyping gameplay ideas and implementing game systems. You’ll gain hands-on experience turning design concepts into playable content, learning how to work within an existing scripting 

framework and collaborating across disciplines to help bring our games to life. 

You’ll be encouraged to develop a strong design sense and contribute to creating 

compelling content that resonates with players. This is a great opportunity to learn from experienced developers in a fast-paced, creative environment. 

 

 

Responsibilities may include: 

  • Prototyping gameplay ideas and implementing game systems using our scripting language

  • Learn and navigate our existing script base to support designers and content creators

  • Work with other designers and almost all other disciplines to collaborate daily on systems and content

  • Help document systems, workflows, and contribute to defining best practices. 

  • Participate in playtests and provide feedback to improve gameplay quality. 

 

What we’re looking for: 

  • A passion for game design and interactive systems. 

  • Familiarity with scripting or programming (e.g., LUA, Python, C#, Javascript and/or other script languages

  • Familiarity with the Visual Studio Code IDE 

  • Game knowledge and an understanding of the design principles behind games 

 

 

Hosting Locations: Sledgehammer Games (Toronto, Ontario) 

 

 

 

Our World 

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and 

entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! 

 

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. 

 

The standard base pay for this role is $65,000 CAD. This represents the expected annualized base salary for new hires in this position and for the Ontario location listed, in accordance with the Ontario Pay Transparency Act. Actual compensation may vary based on factors such as relevant experience, performance, and work location. For hourly positions, the range shown is the annual expected base pay, based on 40 hours per week. In addition to competitive base pay, employees in this role may be eligible for incentive compensation and benefits. Incentive compensation is not guaranteed.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to Apply. 

 

Activision Blizzard is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability. 

 

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request 

to accommodationrequests@activisionblizzard.com General employment questions cannot be accepted or processed here. Thank you for your interest. 

Key Skills
Game DesignComputer ScienceInteractive MediaScriptingProgrammingLUAPythonC#JavascriptVisual Studio CodeGame KnowledgeDesign PrinciplesCollaborationProblem SolvingDocumentationFeedback
Categories
TechnologyCreative & MediaSoftware
Benefits
MedicalDentalVisionHealth Savings AccountLife InsuranceDisability Insurance401(k)Tuition ReimbursementPaid HolidaysPaid VacationMental Health ProgramsFitness ProgramsFree Games