INTERNSHIP DETAILS
Game Environment Art Intern
CompanyNex
LocationChina
Work ModeOn Site
PostedFebruary 1, 2026

Internship Information
Core Responsibilities
Assist in creating 3D environments from concept to in-engine implementation while collaborating with designers and engineers. Maintain consistency with the game’s visual style and iterate on environments based on feedback.
Internship Type
full time
Company Size
217
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
Nex is helping families reconnect with the joy of movement through fun, social, and interactive content that’s accessible to all ages. Its award-winning Nex Playground console, launched in December 2023, uses cutting-edge AI, mobile and vision technologies to merge digital and physical worlds, immersing players in the experience using their natural body movement. Nex Playground games range from original sports and fitness titles, to educational games and titles in collaboration with Hasbro and Sesame Workshop.
Since its founding, Nex has been recognised as one of Fast Company’s Most Innovative Companies, TIME’s Best Inventions, Parents’ Best Entertainment System for Families, and has been awarded the prestigious Apple Design Award. Nex Playground is also kidSAFE+ COPPA certified, highlighting the company’s firm stance on privacy and safety for kids and families. To learn more, visit https://www.nex.inc or follow us on Instagram and Facebook.
About the Role
<div class="content-intro"><p>Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.</p>
<p>Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore <a class="c-link" href="https://www.playthatmovesyou.com/p/have-fun" target="_blank" data-stringify-link="https://www.playthatmovesyou.com/p/have-fun" data-sk="tooltip_parent">Have Fun</a> and <a class="c-link" href="https://www.playthatmovesyou.com/p/is-motion-gaming-back" target="_blank" data-stringify-link="https://www.playthatmovesyou.com/p/is-motion-gaming-back" data-sk="tooltip_parent">Is Motion Gaming Back?</a>, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.</p></div><p><strong>Location:</strong> Hong Kong<br><strong>Type: </strong>Full Time Internship (June 1, 2026 - August 31, 2026)</p>
<h3 class="paragraph-3"><strong class="bold-text-2">The Role</strong></h3>
<p>We’re looking for a motivated and creative <strong>Game Environment Art Intern</strong> to join our team and help craft immersive, family‑friendly worlds for our games. In this role, you’ll support the art team in creating high‑quality <strong>3D environments</strong>—including landscapes, architecture, and set‑pieces—that enhance gameplay, readability, and player immersion.</p>
<p>This internship is ideal for someone early in their environment art journey who enjoys building worlds and wants hands‑on experience with real‑time production. You’ll collaborate closely with artists, designers, and engineers while learning how environments are planned, built, optimized, and implemented in a real‑time engine such as <strong>Unity</strong>.</p>
<p>You’ll contribute to new games, updates, and prototypes, work directly with experienced environment and 3D artists, and see your work tested and enjoyed by real players.</p>
<p><strong>You don’t need to be an expert—curiosity, passion, and a willingness to learn are what matter most.</strong></p>
<h3 class="text-block-4"><strong class="bold-text-2">What You'll Learn</strong></h3>
<p>During this internship, you’ll gain hands‑on experience with:</p>
<ul>
<li>Real‑time environment art creation for games</li>
<li>Professional environment workflows, from reference gathering to final implementation</li>
<li>Blocking out scenes to support gameplay flow and readability</li>
<li>Modeling, UV mapping, and texturing optimized environment assets</li>
<li>Performance and optimization techniques (draw calls, batching, texture usage)</li>
<li>Importing, assembling, and testing environments in Unity</li>
<li>Working within production constraints, feedback loops, and iteration cycles</li>
<li>Collaborating in a multidisciplinary game development team</li>
</ul>
<p><span style="font-size: 14px;"></span></p>
<h3 style="text-align: left;"><strong class="bold-text-2">What You'll Do</strong></h3>
<p>With guidance from senior artists, you will:</p>
<ul>
<li>Assist in creating 3D environments from concept to in‑engine implementation</li>
<li>Gather references and block out scenes to establish scale, composition, and gameplay flow</li>
<li>Model and texture environment assets such as architecture, props, and terrain elements</li>
<li>Create optimized assets using efficient topology, UV layouts, and textures</li>
<li>Implement environments in Unity, setting up materials, prefabs, and basic lighting</li>
<li>Conduct basic performance checks (draw calls, batching, texture memory)</li>
<li>Maintain consistency with the game’s visual style and art direction</li>
<li>Collaborate with designers and engineers to ensure environments support player experience</li>
<li>Iterate on environments based on feedback from artists and playtesting</li>
<li>Learn and follow studio pipelines, naming conventions, and version‑control practices</li>
<li>Take initiative, ask questions, and actively contribute ideas to the environment art team</li>
</ul>
<p></p>
<h3 class="text-block-4"><strong class="bold-text-2">What We're Looking For</strong></h3>
<p>We’re looking for someone early in their game art journey who is excited about building worlds and eager to grow.</p>
<h3>Required:</h3>
<ul>
<li>Strong interest in <strong>environment art</strong> for games</li>
<li>Currently pursuing or recently completed a degree in <strong>Game Art</strong> or a related field*(Self‑taught artists with relevant experience are also welcome)*</li>
<li>Basic understanding of 3D art fundamentals (shape, proportion, composition, color)</li>
<li>Familiarity with at least one 3D modeling tool (e.g., <strong>Blender</strong>)</li>
<li>Basic understanding of UV mapping and texturing workflows</li>
<li>Introductory exposure to texturing tools such as <strong>Substance Painter</strong></li>
<li>Interest in real‑time engines and environment workflows, especially <strong>Unity</strong></li>
<li>Willingness to learn, receive feedback, and iterate on your work</li>
<li>Good communication skills and a collaborative mindset</li>
<li>Passion for creating playful, readable environments that support fun, family‑friendly gameplay</li>
</ul>
<p></p>
<h3>Nice to Have (Not Required)</h3>
<ul>
<li>Experience creating stylized or anime‑style environments</li>
<li>Familiarity with lighting and material setup in Unity</li>
<li>Awareness of real‑time optimization principles (low‑poly modeling, efficient UVs)</li>
<li>Experience with Photoshop or basic VFX setup in Unity</li>
<li>Interest in Nintendo‑inspired, sports, party, or social game environments</li>
<li>A sense of humor and enthusiasm for creative collaboration</li>
</ul>
<p></p>
<h3>Mentorship & Support</h3>
<ul>
<li>You’ll work under the guidance of experienced Environment and 3D artists</li>
<li>Regular feedback, playtests, and learning opportunities</li>
<li>Structured mentorship focused on Unity‑optimized environment workflows</li>
<li>Exposure to real production challenges and professional pipelines</li>
</ul>
<h3>Application Requirements</h3>
<ul>
<li>A portfolio or personal projects showcasing environment art, student work, or personal projects</li>
<li>Share your proudest environment or scene so far and tell us why you’re proud of it</li>
<li>Tell us what excites you most about environment art and what you hope to achieve after this internship</li>
</ul>
<p></p>
<p></p><div class="content-conclusion"><h3><strong class="bold-text-2">We Offer</strong></h3>
<ul class="list-item-16">
<li class="list-item-16">Competitive compensation package.</li>
<li class="list-item-23">Flexible working hours and vacation policy.</li>
<li class="list-item-23">Product-driven culture that treasures talents and individual growth.</li>
<li class="list-item-23">Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field</li>
</ul>
<p>Nex is located in <strong>San Jose, California, USA</strong> and <strong>Hong Kong</strong>. Learn more about us at <a href="https://www.nex.inc/who-we-are" target="">nex.inc/who-we-are</a>.<br><br>We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!</p></div>
Key Skills
3D Art FundamentalsEnvironment Art3D ModelingUV MappingTexturingUnityCollaborationCommunicationCuriosityPassionGame DesignPerformance OptimizationScene CompositionAsset CreationFeedback IterationPlaytesting
Categories
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3D Art FundamentalsEnvironment Art3D ModelingUV MappingTexturing
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