INTERNSHIP DETAILS
Audio Software Engineering Intern
CompanyDolby
LocationSan Francisco
Work ModeOn Site
PostedJanuary 20, 2026

Internship Information
Core Responsibilities
The intern will work on embedded systems, focusing on microphone capture systems and amplifier integration. They will assist in prototyping audio systems and review system architectures.
Internship Type
full time
Company Size
2012
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV.
Making experiences come alive through technology is what we do. It's been our mission since day one.
It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code.
Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.
About the Role
Work with embedded systems. Work on microphone capture systems, amplifier integration, real-time signal processing modules etc. Develop and maintain software tools. Assist in prototyping audio systems such as TV, soundbars, smart speakers etc. Review system architectures and system behaviors Working towards a Master's or PhD degree in Computer Science, Electrical Engineering, or a related field; recent grads who are within 6 months of graduation are also eligible to apply. M.S. or P.H.D in Computer Science or Electrical Engineering. Coursework or internship experience in audio related industries Strong Understanding of operating systems and drivers. Experience in backend software development with object oriented design. 1 year of software development experience in C and C++ with data structures/algorithms. MS or PHD with a focus in Acoustics, Signal Processing or Deep Learning. Knowledge/experience in advanced signal processing (spatial audio rendering and capture, beamforming, reverberation/noise mitigation, acoustic echo cancellation, digital audio filter design and implementation, audio plugin development etc.) Experience with embedded software development. Curious person who enjoys answering questions through experiments.
Key Skills
Embedded SystemsMicrophone Capture SystemsAmplifier IntegrationReal-Time Signal ProcessingSoftware DevelopmentCC++Data StructuresAlgorithmsAcousticsSignal ProcessingDeep LearningAdvanced Signal ProcessingAudio Plugin DevelopmentEmbedded Software DevelopmentExperimentation
Categories
EngineeringTechnologySoftwareScience & Research
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