INTERNSHIP DETAILS
Audio Software Engineer Intern Fullstack
CompanyDolby
LocationSan Francisco
Work ModeOn Site
PostedFebruary 4, 2026

Internship Information
Core Responsibilities
The intern will work on spatial audio rendering technologies and assist in prototyping audio systems such as TVs, soundbars, and smart speakers. They will also develop and maintain software tools and review system architectures and behaviors.
Internship Type
full time
Company Size
2012
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV.
Making experiences come alive through technology is what we do. It's been our mission since day one.
It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code.
Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.
About the Role
Work on spatial audio rendering technologies. Develop and maintain software tools. Assist in prototyping audio systems such as TV, soundbars, smart speakers etc. Review system architectures and system behaviors Working towards a Master's or PhD degree in Computer Science, Electrical Engineering, or a related field; recent grads who are within 6 months of graduation are also eligible to apply. M.S. or P.H.D in Computer Science or Electrical Engineering. Coursework or internship experience in audio related industries Strong Understanding of audio signal processing. Experience in backend or full stack software development. 1 year of software development experience in C++ and Python with data structures/algorithms. MS or PHD with a focus in Acoustics, Signal Processing or Deep Learning. Knowledge/experience in advanced signal processing (spatial audio rendering and capture, beamforming, reverberation/noise mitigation, acoustic echo cancellation, digital audio filter design and implementation, audio plugin development etc.) Knowledge/experience in Deep Learning. Experience with software development. Curious person who enjoys answering questions through experiments.
Key Skills
Audio Signal ProcessingC++PythonSoftware DevelopmentDeep LearningSpatial Audio RenderingAcoustic Echo CancellationDigital Audio Filter DesignAudio Plugin DevelopmentBeamformingReverberation MitigationNoise MitigationData StructuresAlgorithmsPrototypingSystem Architecture
Categories
TechnologyEngineeringSoftwareScience & Research
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"Why Dolby?"
💡 Mention their Computers and Electronics Manufacturing and your passion for Audio Signal Processing