INTERNSHIP DETAILS

Intern Artist: 3D Character Art (m/f/d)

CompanyEnvision Entertainment GmbH
LocationIngelheim am Rhein
Work ModeOn Site
PostedApril 1, 2026
Internship Information
Core Responsibilities
Support game development teams in creating new game experiences. Create real-time game characters, PBR textures, and animations as part of the character pipeline.
Internship Type
intern
Company Size
40
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
Envision Entertainment GmbH is a development studio nearby Frankfurt, Germany, led by veteran leadership with proven expertise in Free-to-Play online games. Envision Entertainment may be seen as the rebirth of Phenomic Game Development (later: EA Phenomic) since the 25-strong workforce consists of ex-Phenomic employees. Our team members are responsible for critically acclaimed games like SpellForce, BattleForge, Lord of Ultima and C&C: Tiberium Alliances. In our games, the fun arises from deep yet easily graspable rules that enable a series of interesting choices. Strong meta gameplay enhances the short-term fun and offers a scope for the player, an enticing perspective of development and growth. Envision games are built to last for years; they are places that gamers return to frequently to find new challenges and meet like-minded people.
About the Role

Your mission

Your mission is to support our game development teams in creating new game experiences. You will work closely with a team of artists, game designers and programmers.

  • Create realtime game characters and PBR textures based in our style
  • Rig and skin the characters as part of our character pipeline
  • Create exciting animations for our characters and creatures using our mocap data and/or from scratch
  • Document workflows and design processes
  • Provide your input in discussions and feedback rounds


Your profile

  • You have very good knowledge of anatomy and are skilled in the creation of different characters in 3D and you are able to adapt to our style
  • Solid understanding of rigging pipelines
  • Ability and interest in character animation and mocap
  • You are a passionate gamer
  • You are skilled with tools for the creation of 3D models (Blender, Maya, Z-Brush or the like) as well as tools like Adobe Photoshop and Substance
  • You have good knowledge of pipelines and workflows for game engines such as Unity and Unreal
  • You are able to communicate and document efficiently in English
  • Enrolled student or degree as Game Artist (from university, private schools etc.) or comparable academic background is a plus
  • Experience with project management and source control tools like JIRA, Confluence, MS Teams, Perforce etc. is a plus
  • Resident of Germany

You're open-minded, curious, able to self-organize and like working in a team?

Then you sound like the ideal candidate for our team.


Why us?

  • Cutting-edge technology and tools in a friendly working environment
  • Participation in one of Germany’s most experienced game development teams
  • A fun workplace and great co-workers
  • EUR 500 / month
This internship is available starting 26.05.2026. Only open to German residents.

Key Skills
3D ModelingCharacter AnimationRiggingSkinningPBR TexturesMocapBlenderMayaZ-BrushAdobe PhotoshopSubstanceUnityUnrealProject ManagementSource Control
Categories
Creative & MediaArt & DesignTechnology