INTERNSHIP DETAILS

Technical Sound Design Intern

CompanyGuerrilla Games
LocationAmsterdam
Work ModeOn Site
PostedApril 8, 2026
Internship Information
Core Responsibilities
You will implement sound logic within the Decima engine and design systems to support various game features. Additionally, you will collaborate with experienced audio teams to optimize workflows and performance.
Internship Type
full time
Company Size
430
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play. Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels. Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.
About the Role

INTERNSHIPS AT GUERRILLA

At Guerrilla we're a passionate team of creators, storytellers, and innovators who thrive on breaking boundaries and creating adventures that captivate players. As an intern at Guerrilla, you will immerse yourself in the world of game development. From collaborating with industry leaders to working on cutting-edge projects, you'll gain hands-on experience in various aspects of game creation.

OUR TECH AUDIO TEAM

The Tech Audio team closely collaborates with the other audio teams (sound design, music & dialogue) and the rest of the development team to create assets, systems and workflows. The goal is of course to create the best sounding game we can make, create a workflow that allows for high speed of iteration and enables efficient use of resources. Optimize for development time and high system performance. We use & develop the Decima game engine to create these things. 

WHO YOU ARE

In order to qualify for an internship at Guerrilla, you must be:

  • Currently enrolled in a Dutch school within a relevant field of study
  • Able to work on-site in our Amsterdam studio
  • Available for an Internship from the 1st of September 2026

Additionally, we'd love to hear from you if you have:

  • A deep interest in systemic sound design
  • A curiosity for new technology 
  • A knowledge seeking and problem-solving mind, unafraid to ask questions. 
  • Worked with game engines, (graphflow) dsp tools such as max/msp, pure data, supercollider
  • Are interested in programming languages such as Python, C++

What You Will Do

  • Implement sound logic using our decima engine
  • Design and implement systems to support game features. 
  • Observe and learn from experienced colleagues across different sub-teams
  • Explore both creative and technical aspects of game audio technology within a professional production environment

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, cover letter, and examples of relevant work before 24th April, 2026.

Please note: This position is based in our studio in the heart of Amsterdam. You must be in commuting distance from the studio and able to work in the Netherlands in order to qualify for the internship. 

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

 

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Key Skills
Systemic Sound DesignGame EnginesDecima EngineGraphflowDSP ToolsMax/MSPPure DataSupercolliderPythonC++Audio ImplementationSound DesignTechnical AudioWorkflow OptimizationProblem-solving
Categories
Creative & MediaSoftwareTechnologyEngineering