INTERNSHIP DETAILS

Internship – Physically Based Rendering, Vulkan & Digital Twins (f/m/x)

CompanyZEISS Group
LocationOberkochen
Work ModeOn Site
PostedJuly 6, 2026
Internship Information
Core Responsibilities
Develop and extend GPU-accelerated rendering features and physically based rendering models using Vulkan and Slang. Create prototypes for visual digital twin applications and conduct performance benchmarking and quality evaluations.
Internship Type
full time
Company Size
26094
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
ZEISS is an internationally leading technology enterprise operating in the fields of optics and optoelectronics. In the previous fiscal year, the ZEISS Group generated annual revenue totaling almost 12 billion euros in its four segments Semiconductor Manufacturing Technology, Industrial Quality & Research, Medical Technology, and Consumer Markets (September 30, 2025). For its customers, ZEISS develops, produces, and distributes highly innovative solutions for industrial metrology and quality assurance, microscopy solutions for the life sciences and materials research, and medical technology solutions for diagnostics and treatment in ophthalmology and microsurgery. The name ZEISS is also synonymous with the world's leading lithography optics, which are used by the chip industry to manufacture semiconductor components. There is global demand for trendsetting ZEISS brand products such as eyeglass lenses, camera lenses, and binoculars. With a portfolio aligned with future growth areas like digitalization, healthcare, and Smart Production and a strong brand, ZEISS is shaping the future of technology and constantly advancing the world of optics and related fields with its solutions. The company's significant, sustainable investments in research and development lay the foundation for the success and continued expansion of ZEISS' technology and market leadership. ZEISS invests 15 percent of its revenue in research and development – this high level of expenditure has a long tradition at ZEISS and is also an investment in the future. With over 46,600 employees, ZEISS is active globally in around 50 countries with more than 60 sales and service locations, around 40 research and development facilities, and 30 production facilities worldwide. Learn more about ZEISS: www.zeiss.com/about Data privacy: www.zeiss.com/data-protection Imprint: www.zeiss.com/publisher This is ZEISS's official LinkedIn account. It follows the ZEISS Netiquette: www.zeiss.com/netiquette
About the Role

Shape the Future of Digital Twin Technology at ZEISS

At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive visual digital twins for future ZEISS applications.

Your Role

As part of our research team, you will contribute to the development of state-of-the-art rendering and simulation technologies.

  • Developing and extending GPU-accelerated rendering features using Vulkan

  • Implementing physically based rendering (PBR) and material models

  • Designing and optimizing shader pipelines using Slang and modern graphics APIs

  • Investigating advanced rendering techniques such as ray tracing, global illumination, and real-time lighting

  • Developing prototypes and demonstrators for visual digital twin applications

  • Running experiments, benchmarking performance, and evaluating rendering quality

  • Collaborating closely with researchers and engineers to integrate new technologies into ongoing projects

  • Presenting your work and contributing to technology evaluations

What We Offer

  • Work on cutting-edge rendering and digital twin technologies

  • Mentorship by experienced researchers and PhD-level experts

  • Opportunity to influence future ZEISS products and technology roadmaps

  • Access to modern graphics hardware and research environments

  • Possibility to continue as a working student for up to two years and/or write your bachelor or master thesis

  • Flexible working arrangements with a mix of remote and on-site work

Your Profile

  • Enrolled in Computer Science, Visual Computing, Computer Graphics, Computational Engineering, Physics, or a related field

  • Strong programming skills in C++ and software engineering fundamentals

  • Solid understanding of computer graphics concepts such as rendering pipelines, shaders, lighting, materials, or GPU programming

  • Interest in real-time rendering, physically based rendering, ray tracing, digital twins, simulation, or graphics systems

  • Experience with Vulkan, Slang, or CUDA or related technologies is beneficial

  • Experience with neural rendering techniques such as Gaussian splatting is beneficial

  • Ability to work independently and collaboratively in interdisciplinary teams

  • Good English communication skills

Nice to Have

  • Personal rendering projects

  • Graphics-related coursework

  • Open-source contributions

  • GitHub portfolio or demo projects

Students who have built their own rendering engine, game engine components, GPU applications, shaders, or graphics research prototypes are especially encouraged to apply.

Sounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records). 

Your ZEISS Recruiting Team:

Selina Safradin
Key Skills
C++VulkanPhysically Based RenderingGPU ProgrammingSlangRay TracingGlobal IlluminationCUDAGaussian SplattingShader PipelinesVisual ComputingSoftware Engineering
Categories
TechnologySoftwareEngineeringScience & ResearchCreative & Media
Benefits
Mentorship By Experienced ResearchersAccess To Modern Graphics HardwarePossibility To Continue As Working StudentPossibility To Write Bachelor Or Master ThesisFlexible Working Arrangements