INTERNSHIP DETAILS

3D Artist Intern

CompanyTencent
LocationLondon
Work ModeOn Site
PostedJuly 20, 2026
Internship Information
Core Responsibilities
Create high-quality hard-surface game assets including vehicles and weapons using PBR workflows and high-to-low poly baking. Integrate assets into game engines and explore the use of generative AI tools to optimize production workflows.
Internship Type
full time
Company Size
89323
Visa Sponsorship
No
Language
English
Working Hours
40 hours
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About The Company
Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained. Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe. Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth. Tencent has been listed on the Stock Exchange of Hong Kong since 2004.
About the Role

About the Hiring Team

Level Infinite is Tencent’s global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world.

We are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play while building a community that fosters inclusivity, connection, and accessibility. Level Infinite also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games.

What the Role Entails

  • Responsible for creating high-quality hard-surface game assets, including vehicles, weapons, machinery, sci-fi environment props, and other related objects. Work includes high-poly modeling, low-poly modeling, and UV unwrapping/layout.

  • Responsible for baking normal maps and related texture maps from high-poly models to low-poly models, and creating realistic material and texture effects based on the PBR workflow.

  • Import completed assets into mainstream game engines such as Unreal Engine or Unity, and collaborate with programmers and game designers to restore and adjust the final in-engine visual results.

  • Work with the team to explore how generative AI tools, such as Midjourney and Hunyuan 3D, can be integrated into early- and mid-stage asset production workflows, including concept design support and texture generation assistance.

Who We Look For

  • Majors in art, digital media, 3D animation, game design, or related fields are preferred. Outstanding candidates from other backgrounds are also welcome. A personal portfolio is required, including complete hard-surface and PBR works.
  • Proficient in at least one mainstream 3D modeling software, such as Maya, 3ds Max, or Blender. Solid foundation in hard-surface modeling, with clean topology, reasonable edge flow, and accurate structural design.
  • Proficient in Substance Painter or Mari for PBR material and texture creation, with a strong eye for material qualities such as metal, plastic, paint, wear, scratches, and surface aging.
  • Familiar with the complete high-poly to low-poly baking workflow using tools such as Marmoset Toolbag or Substance Painter. Able to accurately preserve high-poly details while maintaining proper low-poly polygon counts and topology structure.
  • Familiar with common AI image generation and model design workflows. Able to use AI tools to quickly extract design inspiration, assist in concept sketch generation, or support texture and material creation, such as using Stable Diffusion to enhance detail maps or understanding the basic principles of AI image-to-3D workflows.
  • Strong self-learning ability and teamwork spirit. Passionate about emerging technologies, such as virtualized micropolygon geometry technology and AI-assisted production workflows.

Nice to Have

  • Proficiency in Blender for efficient hard-surface modeling, including experience with plugins such as HardOps and Boxcutter.
  • Hands-on experience integrating assets into Unreal Engine 5 or Unity projects/demos, with basic understanding of material node setup.
  • Ability to use Stable Diffusion or Midjourney for controllable image generation, with practical experience integrating AI into production workflows, such as creating seamless textures or developing concept base designs.
  • Familiarity with ZBrush sculpting, especially for assets involving both hard-surface and organic elements, or complex surface wear and damage details.

Equal Employment Opportunity at Tencent

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.

Key Skills
Hard-surface ModelingPBR WorkflowUV UnwrappingHigh-poly ModelingLow-poly ModelingMaya3ds MaxBlenderSubstance PainterMariMarmoset ToolbagUnreal EngineUnityGenerative AIMidjourneyStable Diffusion
Categories
Art & DesignCreative & MediaSoftwareTechnologyEngineering