INTERNSHIP DETAILS

Character Artist Intern- Undergraduate

CompanyInsomniac Games
LocationBurbank
Work ModeOn Site
PostedOctober 19, 2026
Internship Information
Core Responsibilities
The intern will create and refine 3D models, textures, and corrective blendshapes for characters and props to support game production. They will collaborate with the animation team and receive mentorship to develop technical and artistic skills.
Internship Type
full time
Company Size
581
Visa Sponsorship
No
Language
English
Working Hours
40 hours
Apply Now →

You'll be redirected to
the company's application page

About The Company
Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games
About the Role

Job ID: R-125852

Role Summary: 

Join the Animation Department at Insomniac Games and gain hands-on experience creating characters and props that contribute to game development. 

As a Character Art Intern, you'll work alongside experienced artists to create models, textures, and corrective blendshapes for characters and props. You'll gain practical experience with character modeling, UV layouts, and material creation while learning how these elements support animation and game production. 

Throughout the internship, you'll receive mentorship from senior members of the Character Art and Animation team, develop your artistic and technical skills, and contribute to projects in a collaborative game development environment. 

What You’ll Be Doing: 

  • Create and refine 3D models and textures for characters and props used in game development. 
  • Develop corrective blendshapes for characters and props to support animation. 
  • Create efficient UV layouts using Maya or equivalent software. 
  • Author textures and materials in Substance Painter to support character and prop development. 
  • Collaborate with the Character Art and Animation team to develop and refine assets while learning game production techniques and workflows. 
  • Gain hands-on experience with character art development while strengthening your modeling, texturing, and technical skills through mentorship from experienced artists. 

What We’re Looking For: 

  • Currently pursuing a Bachelor's degree working towards Character Art. 
  • Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students. 
  • A creative, self-motivated, and responsible approach to learning and completing assigned work. 
  • Passion for video games and animation, with an interest in character modeling, texturing, and game development. 
  • Python skills and previous experience with Maya are preferred. 

Eligibility 

  • Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
  • Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 
  • Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

 

 

Intern Pay Range
$36.50—$36.50 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Key Skills
Character modelingTexturingMayaSubstance PainterUV layoutsCorrective blendshapesPythonGame production3D modelingAnimation support
Categories
Creative & MediaArt & DesignSoftwareTechnology
Benefits
Relocation assistance